Well, that’s exactly what I would expect, but unless I am totally blind or stupid (or both) we seem to talk about different variants of SimConnect_RequestDataOnSimObject!ĭoes not have such a callback parameter! And again, all the provides examples seem to suggest that you need to poll for messages, with SimConnect_CallDispatch. The RequestDataOnSimObject(…) call includes a reference to a callback function as a parameter (unlike the RequestDataOnSimObjectType call).
Steeler there’s a crucial additional step which does make it work the way intended: